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immersive two handed demo movies FAQ
Tactile feedback lets you feel what you’re touching

A Feel That Fits
When you touch the TactaPad, the tactile response you feel is designed to fit the task. Pressing a button gives you a firm fall-through sensation that let's you know it was pressed. A disabled button is stiff and buzzes, to let you know that your press is being ignored. And when dragging you feel a soft springiness, with only a light touch needed to move across the surface.

Unencumbered and Free
Direct use of the hands means there is no mouse or stylus to acquire. This makes alternating between computer and real-world tasks seamless. And your hands move faster when there’s nothing to drag along.

Fewer Errors
Today's interfaces rely heavily on visual feedback. Because our visual attention quickly moves around the display as we work, it's easy to miss something. The mouse exacerbates the problem by providing false feedback — it always goes “click” even when your click does nothing. Since our sense of touch is directly connected to the actions we perform with our hands, tactile feedback is a great way to confirm user actions. And better feedback means fewer mistakes.

Richness of Expression
The TactaPad senses not only the location of your touch, but also the force with which you're pressing, the area of contact between your finger and the surface, the distance that the surface has been depressed and its velocity — each updated one hundred times per second. This enables application designers to create powerful and expressive user interfaces.

Tactile
The touch surface moves vertically when pressed
providing force feedback over a small range of travel